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61. WTF is wrong whit OK to all leachers ? ? ? - in Player Features and Ideas Discussion [original thread]
TBH, being able to shoot at ninja salvagers for 15 minutes is NOT carebearic. Not shooting people and having less ocasions for a fight is not a "pvp oriented" approach. The more people are shootable at, the better, for any reasons :)
- by Ellaine TashMurkon - at 2008.05.03 23:02:00
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62. Dueling Feature - in Player Features and Ideas Discussion [original thread]
The OP is right, using cans as a way to organize fights in highsec is strange and counter-intuitive. More reasonable mechanics would be good, people do this anyway.
- by Ellaine TashMurkon - at 2008.05.01 08:25:00
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63. End podding!!! - in Player Features and Ideas Discussion [original thread]
Podding people in lowsec is barely possible alreday. No anchorable bubbles, no dictor bubbles = pods always warp out.
- by Ellaine TashMurkon - at 2008.05.01 07:36:00
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64. Statis Field Drones, helping to make high sector suicide ganking hard - in Player Features and Ideas Discussion [original thread]
Originally by: Gombar Don't know if you recognise this, but eve is in danger of drying out from the bottom. After a few weeks of playing, you will find out, that you will never archieve the level of the older players. Yea, loosing multi...
- by Ellaine TashMurkon - at 2008.04.30 14:13:00
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65. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
Titans could not be killed in battle because they had never appeared in one. Any psychically sane titan pilot sat at POS, near to POS shield, and shot. The only 2 titans killed in those times had pilots disconnected and the time. That was quite ov...
- by Ellaine TashMurkon - at 2008.04.30 14:00:00
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66. Statis Field Drones, helping to make high sector suicide ganking hard - in Player Features and Ideas Discussion [original thread]
Originally by: Gombar Besided killing is good for economy is only true for the gankers. The people here decided not to risk anything and stay in high sector, so the only result is driving them out of the game. So if you want to limit eve t...
- by Ellaine TashMurkon - at 2008.04.30 12:54:00
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67. Statis Field Drones, helping to make high sector suicide ganking hard - in Player Features and Ideas Discussion [original thread]
Insanely overpowered drone that makes carriers immortal forever. :O This would make fleet battles strange and amusing, everyone would use that all the time when primaried. Anyways, ganking 5 billion fitted CNR mission farmers in highsec is good ...
- by Ellaine TashMurkon - at 2008.04.30 12:10:00
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68. My stupid idea: Nerf Neuts - in Player Features and Ideas Discussion [original thread]
For faction, little advantage = lower price. Self balancing :)
- by Ellaine TashMurkon - at 2008.04.30 12:08:00
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69. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
A ship shooting from the other end of the system is not enough? Titans did this once and that was nerfed as overpowered :) For example - you can setup your own POS and shoot. Or you can sit surrounded by warp bubbles and shoot. Or inside your own...
- by Ellaine TashMurkon - at 2008.04.30 10:54:00
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70. My stupid idea: Nerf Neuts - in Player Features and Ideas Discussion [original thread]
In fact Eve is not a game about who can fly a more multi-billion ship but about who can fly in a better organised fleet :)
- by Ellaine TashMurkon - at 2008.04.29 18:42:00
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71. Mission Total Rewamp - in Player Features and Ideas Discussion [original thread]
Its not really so simple. Player sniper BS not only has ability to shoot at 180km doing 400 DPS. It also has ability to align, assess situation and warp away if theres a risk of being hit by a short range ship that would generall chew it with bon...
- by Ellaine TashMurkon - at 2008.04.29 14:44:00
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72. Loot Reprocessor: needed - in Player Features and Ideas Discussion [original thread]
Originally by: papamikeforthewin Be aware that would ruin the DR economies who rely almost exclusively off drone loot refining being done at their stations. Not really because POSes would still have bad yield compared to outposts.
- by Ellaine TashMurkon - at 2008.04.29 12:07:00
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73. New Ship Idea: Tender Ships, Logistics ship's sister. - in Player Features and Ideas Discussion [original thread]
I think that a classical industrial hull with parameters much like blockade runners (but no built in stabs) would fit better. No need to add abstract ammo compression if You can just have reasonably good cargo (6000?), preferably in form of corp ...
- by Ellaine TashMurkon - at 2008.04.29 10:56:00
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74. A WC3 friendly browser? - in Player Features and Ideas Discussion [original thread]
There is still alt+tab :) What IGB needs is a good performance improvement and some basic javascript maybe.
- by Ellaine TashMurkon - at 2008.04.29 10:21:00
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75. Defeat the Blob - in Player Features and Ideas Discussion [original thread]
Nerfing people for forming large groups will always end up with a) people going around it by creating many fleets or even many artificial alliances to pretend spread forces and if not b) using mass of tactically useless ships just to impose blob n...
- by Ellaine TashMurkon - at 2008.04.29 09:56:00
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76. 0.0 agents for ceos - in Player Features and Ideas Discussion [original thread]
Being CEO, being in corp at all is somewhat artificial and does not have to relate to . If those missions are balanced to be doable by 20 people, then why create artificial limitations to stop me from doing it with my 19 friends from other corps o...
- by Ellaine TashMurkon - at 2008.04.29 09:50:00
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77. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Blobing costs. It costs time of many many people, who would otherwise hav more fun, more kills or make isk. Blobbing and killing nothing / little lowers morale and kills alliances with boredom. Ability to keep morale up so that 300 people want to ...
- by Ellaine TashMurkon - at 2008.04.28 15:54:00
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78. New Ship Idea - in Player Features and Ideas Discussion [original thread]
I see a tank problem here. A ship designed to command fleets will be primaried, by nature. In fleet scale, this means 30k DPS and more - insane damage to be tanked. If flagship can't tank it, but is expensive and gives good bonuses, it will be...
- by Ellaine TashMurkon - at 2008.04.28 15:47:00
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79. PvP overhaul - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 28/04/2008 15:15:22 What if cyno jammers were just double edged swords like warp disruption bubbles in small scale? Your enemies cannot cyno-jump capitals in, but You cannot cyno jump in nor out, even with bri...
- by Ellaine TashMurkon - at 2008.04.28 15:14:00
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80. Jammer Balance Suggestions - in Player Features and Ideas Discussion [original thread]
ECM recons are very effective in saving your gangmates lives in small and balanced fights. Thats one nieche where they are good. Unlike Amarr recons, they cannot effectively hunt solo, unlike Gallente recons they are not really effective against ...
- by Ellaine TashMurkon - at 2008.04.28 13:32:00
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